Most of my focus during the last month has been on terrain generation.
I experimented with new heightmap workflows, such as exporting in 32-bit precision to keep maximum detail.
This let me generate smoother mountain ridges and more natural valleys.
I also worked on a river detection pass using flow maps — the next step is smoothing out riverbeds automatically inside the level editor.
Engine Improvements
On the technical side, I’ve been adding new DirectX 12 compute shaders and improved the existing shaders.
Tools & Pipeline
I integrated OpenCV for contour detection inside heightmaps, which makes it easier to extract geometry for lakes.
August 18, 2025